Week 5 - Play testing
Finally moving onto play testing, after doing all the bug fixes needed and the catch up week that was certainly needed I finally got around to playing my game by myself. Firstly I didn't see any bugs but then realized almost seconds into game play that one of my floors wasn't walk-able. I then had to change my characters walking angle from 0 to 45 to fix this. This simple fix allowed me to maneuver anywhere on the map I wanted but not along 90 degree walls. I then managed to complete my game and finish what needed to be fixed (minimal issues like fast flickering lights etc.).
I then had friends test out the game and I told them to rip the game apart and break it so I could find any bug possible. Most didn't manage to find any bugs or problems with the game, some found it difficult when the battery ran out on the flashlight because of the dark fog but eventually they found a battery. Something I was concerned about but had no time to be able to fix due to content needing to be added as well as fixing minor health issues with my character. That leads me on to my favorite tester, a friend of mine manage to find a issue with the poisonous gas and the fire not actually dealing damage to the player due to the hit box being too small. I then went in and amended these immediately.
Here are some of the simple fixes;
- Animation didn't delete itself
- Fire fx was too intense (turned down)
- Jump scare didn't have sound (corrupt audio file)
- Battery pickup only done 50% when it was set to 100
- Player walking up walls
- Kill boxes radius increased
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