Week 2 - 3D Modelling/Importing
As week 2 began and I had a clear understanding of what I wanted so I decided to finish up most of the 3D models and start to import them from the previous week. After realizing how the time constraint was effecting me already I decided to keep the models un-textured due to wanting to complete this within the 8th week and then not touch it again till hand in so I can get proper feedback. This task was going to be a struggle and however much content in the game I can add will be something that is too going to be difficult. I've set myself up with importing the 3D models into UE4 and sizing them correctly. Using the atmospheric additions of UE4 (Lighting, fog etc.) I created a concept that doesn't rely on good looking assets but more it was based around horror and suspense. Shown here in the image below.

The next step towards achieving what I wanted was to try and learn how to get a light to flash on a random number generator (not linear) so that way it wont consistently flash in your face but instead flash completely randomly. After doing minimal amounts of research due to YouTube being filled with tutorials for this sort of thing, there was many different ways of creating this but instead I decided on this blueprint because of the effectiveness of the light. Alongside this there was many other additions added in but only minor changes to fog, lighting etc.

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