Wednesday, 7 February 2018

Week 4 - Game Development

Week 4 - Catch up


Week 4 was initially meant to be the testing phase/game bug fixing but because I faulted a week on the main mechanic I was catching up with previous workings. After realizing how bad it is, I decided to only do one level alongside a lot of content (if possible). I started by making a end screen which took seconds because of the simplicity of it. Then creating a key system and a door to enable there to be more content when I can next work on the game, it allows for a ending as well as another mechanic to be added. The key system works the same as any in any game, pickup a key use it on the door and head on through. Alongside this throughout the week I added in loads of features including particle effects, a poisonous gas zone and more jump scares for content. The only issue with this was the lack of content so being able to add more ended up working in my favor. 



This is the particle effect showcased because of the riot theme which gives a little back story to the game.

The end game key, shown with it's hit box and pickup system.

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