Wednesday, 7 February 2018

Week 1 - Game Development

Week 1 - Development Begins


I am really excited to start up making a game and getting to understand the Unreal Engine 4. The beginning of making my game I went and done some research as I knew what I wanted to recreate in 3D, with the knowledge I have of learning small amounts from previous sessions I decided to challenge myself in a completely new way. The theme of 'Riot' was given to us to be used anyway we wished, my concept was a man delving into a cave to find his daughter who ran away from the riots. My concept was simple, I wished to recreate a Outlast styled horror game which has a backstory relating to the riots. Horror being something that is fun and interesting whilst also allowing me to use constraints to my advantage. 

After learning basic UE4 Blueprinting from the beginner lessons I decided to take to other tutorials to help me with getting a understanding of how/what I want. It took some time, but managing to find what I want through research I decided to go along with the idea at full force. My goal was to originally create the 3D models and move to UE4 asap. The way I would use constraints to my advantage would be to have no character model, use heavy fog to hide terrible details and hopefully be able to get enough assets (box models because of the time restraint). I wished to recreate a Outlast styled game so I decided on many different ideas, some being it would be first person, ambient and play on the emotions of people. This meaning that I could use suspense to either entice people or scare them away. 

With the research out of the way I began 3D modelling what I thought to be characters, assets and even level design. Something that would be simplistic but get the point across, due to time constraints I could not make a fully detailed game so I stuck to box modelling. 

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