Monday, 20 November 2017

Week 1 - Substance Designer

Weekly upload 1 - Substance Designer

The first week of Substance Designer was something I was looking forward to as I chose it for my specialty and it lived up to its expectation. The reason I chose this was primarily to go into level design as well as material substances which is something I've enjoyed in games more than the actual game play itself at times. Our lecturer introduced us to the basics of substance and showcased some work that can be accomplished. This slow introduction as well as showing us the basics allowed for me to get a full understanding of the sort of results we should be expecting.

 


This first image showcases what we learnt within the first session, a basic tile generation with some missing tiles and also a graveled background. 


Using tile generators we was able to finish off the creation of the end product. This was a brilliant and very easy to understand introduction with us getting used to the program.

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