Thursday, 12 October 2017

Mazes

Mazes

Mazes being a basic understanding of a 'puzzle is something that is brought into the games industry as a way of paving out your game as a whole. It can start anywhere from a basic idea all the way to asset creation and level design. There will always be a different path you can take because everything has a different form and a different function even all the way down to a simple chair. The lecturers told us to take simple objects and find different forms of items that have the same functionality. A good concept of this is think of a common chair, then think of the one you use at home. A massive difference in this is the form of the chair but the function stays the same, there is no easy escape from the function it has but the form can be changed however you like.

This relates back to the first lecture of form & function and allowing different ideas to be casted even though the original will always be there. Take 'Destiny 2' for instance, it takes the form of itself but has the functions of Halo, No Mans Sky & more. The reasoning behind this is because of the simplicity of it having the developers take a big reference from these types of games and using that to their advantage to create something successful and relatable. These types of games use mazes to create simple forms of information for the development team as well as the consumer. These create a simple way for people to choose which path to go down in development from beginning concepts to final production.

The concept of a maze doesn't stop there either, you can put this into perspective when you play the game as well. Most games are developed around this concept of a 'maze'. These are the reason why most games are a challenge, because there is always a different path you can take. Sometimes it's not noticeable but most of the time it is especially with strategic games & FPS because of the different ways you can tactically take down any scenario giving the player the option to take control. This concept is the way we can develop more interesting and intriguing games instead of the same basic standards.

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