Weekly upload 2 - Substance Designer
Second week going into Substance Designer we were shown how to adapt and create more in-depth detail into our tiles. This was something that was fun but un-necessary to showcase in this weeks blog. I'll skip this week and move onto bigger and better weeks whereby I have more to show and better understandings. In the weeks passed the tile generation piece, we were shown how to create a diamond floor piece. Something more along the lines of worker grilled diamond plated flooring, another floor substance but another challenge none the less. Creating this was simple as we had help quiet a good amount from the lecturer and having a common understanding of how the program worked from the previous weeks. The image shown below is the diamond plated surface we created. As you can see it has a 2D image masked over the top of the tiles, this was something I personally wanted to learn for a personal project so I'm glad we covered this in the session.
The graph shown below is a lot more complex than the simple tile generation that we previously had.
This is due to two things, one being that it's not cleaned up and very messy to read. Two being that the diamond plates needed to be on top of everything, including the original 2D image that's put on top of the background. Not only that, I wanted to completely put a sense of realism on the object by adding in scratches, torn paint and even stripped paint/chips. Accomplishing this was something we were shown but something I wanted to learn. This session was probably better than the previous 3 as it threw me right into the program rather than holding back.

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