Wednesday, 9 May 2018

Play testing

As for play testing we didn't really get much time to properly get it tested aside from one or two occasions. This meaning that our own feedback and play testing would be the soul feedback for most of the project. We got it play tested on one occasion and people were saying the AI were too difficult which was quiet a simple fix for Lewis and as for the environment and textures there was nothing but compliments and appraisal. During this play testing time I really didn't need much in terms of what to do or how the game should look as the lecturer Stephen managed to stay on top of this along with other groups giving feedback during the presentation sessions. This meaning my work would souly be referenced from this as well as most of my feedback would come into play from these sessions making them my full priority for the short period of time that they are.

Aside from this the other time we had it play tested I wasn't available as it was the one time I spent time away from the project. This meaning I asked the group for feedback and no one said there was anything to do with textures, particles or the props so I imagine it was all good news. Saying this I wish we had it play tested one more time before hand in but we were strapped for time as far as the eye could see so these 2 opportunities should have been valued more. Either way this is a lesson learnt for next time so I would say that the game seems to be good and ready for hand in. There isn't much else to write about for this aside from it went well and the feedback I personally received was significant in comparison to the other team members.

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