This is the final week of our project so not much is going to be in this aside from the few bits mentioned previously. The stairs texture is now complete, the game is now built and ready to be played and everything I've been given to do/texture is completed. I'd personally like to thank my team for everything they've done and accomplished over this period as it hasn't been easy because of how high we aimed and how high we achieved may I also say. Although this game has still got a long way to go showing what we can do in 8 weeks has made me think that we can do anything in 8 weeks aside from completely finishing a game. Although we set ourselves a impossible task the game as a whole is great, everything works to what it should and it looks amazing. Given more time maybe say 10 weeks we would have had this game completed and ready to be tested for a alpha stage.
Overall I believe the team worked astoundingly achieving what we all thought at first to be somewhat impossible. Proving that pushing the team as a manager and pushing everyone to their best capabilities I believe the team I threw together (not taking all credit but I knew every ones abilities) was one of the best that could be formed within our year group because we all share the same style and workflow. Although some things didn't get finished again my fault on that not pushing everyone to do what they must, I believe the outcome and overall standing of the team is happy and head high on this as it's a amazing project and we all deserve to give each other a pat on the back. Through out this we were trying to request a lot of help from lecturers but instead they were to help the 3rd years so we were mainly left on our own to create this project and because of this a little bit more sense of achievement has come from this all. Knowing that we can all research what we need to do and exactly where to look held none of us back. Even if it meant just asking another team member or going to Google for certain results it helped massively. I couldn't have asked for a better team to work with, in hopes we work together again would be a treat.
As for a personal review, I believe I done well enough to get the game looking and feeling. My overall job in this role was to give the game feel and immersion by creating all of the textures small props and particle effects. I done this by creating my textures accordingly by doing them half life-like but also some to be a little less because of the graphics being too heavy then and bringing down the FPS. Aside from this the props made were small and simple but acted as 'fillers' for rooms and corridors to enable the player to be more immersed than what it would be on a empty hallway. The bad thing about this was my beginner weeks were just filled with creating 'textures' that may or may not go into the game as well as some props. This meant that not so much I had to wait for the environmental artist to give me instructions but I wasn't able to help out as much as I wanted in the first coming weeks so I decided to take on the role as team manager knowing this was going to be the case. As team manager I wanted everyone's roles to be precise and exactly what they wanted to do, I then thought to myself what I would need for this level of game I (and the team) wanted to create, knowing everyone helped so that way I had 2 blue printers (one with level design knowledge and one with zbrush knowledge) 1 environmental designer (with blueprint and 3d knowledge) 1 character artist and 1 asset artist and then me with environment design, texture and 3D knowledge I knew that if someone was to get stuck in a hole we can drag them back out of it. Whether it be lack of work or being stuck and giving them the solution.
In the end the game as a whole was exactly what I wanted and the team worked perfectly in-sync like I had hoped. I believe this project was a complete success and everyone of our team learnt new things everyday. If I was to do the project again I'd choose the same people.
Now it's time for me to get everyone ready for hand-in. This will be my last post before hand in because of how hectic it's going to be.
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