
With this methodology in hand, I will be able to lay a non-repeatable texture across all the objects whilst having them share the same amount of information on each UV. This will not only speed up texturing but also save on memory and usage in the actual engine. Obviously it wont just be the main texture over these, every item will have a little bit extra texturing which will be down to the object itself such as the cup having minor fingerprints etc. This will be my main goal for this week to see off the week, finishing this object list and having them all share the same UV space as each other. If possible and if I fill out this UV layout then I will move onto texturing immediately to ensure time and management of time. Perhaps even getting ahead of myself, not that I am not right now but more towards getting everyone ahead of themselves.
Objective with these assets:
Metallic Pack
Asset List:
Various Mugs & Goblets
Medieval Pots
Jugs
Bowls/Cuttlery
This Pack contains objects which are "metallic in nature. x3 Texture sets are necessary for these objects. "Clean", "Rusty", and "Dirty", with x2 different metal compounds for each set.
Steel/Iron - Clean, Rusty, Dirty
Alluminium/Copper - Clean, Rusty, Dirty
All objects are to be created in the same, single scene.
All objects must be in combined in to be in the "same mesh" and UVmapped, ensuring all objects share the same 2048 x 2048 UV space.
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