I'll start with the particle effects seeing as it will be the shortest to explain. The idea here is to create these sort of floor patterns to emulate the idea of heaven and hell. One being dark and pointed, the other being light and rounded. Using both color schemes and particles to create almost a imagery of what it would be like to kill someone and send them to heaven & hell. Both being floor patterns with a light source colored to showcase easily which is which. This being said the two designs below are almost what I'm looking for, I'll make some iterations of these patterns and see what happens.

With these sorts of assets I tried to take less information about the actual detail of it but instead recreate these simplified objects in such a way that the detail can be added through painter and designer rather than having to put it into zbrush and retapologize it. I'm more concerned on time and this asset is no where near gonna be a hero asset, more of a filler. The same with the image shown of the cup. These sorts of basic props is what I'll be creating due to the time taken for textures and zbrushing some of the character with Maggie.
The last thing but most important for my role is the texture studies, for these pieces I decided to take more of a role of getting information and height rather than just the texture itself. I decided to use the light against the textures to see where the shadow sat so that way no information was missed, shown in both images. The reason I've chosen these different textures is because they're the two which show most information. Each texture I create I'm going to try and either have primary research ready so that I can use that as a reference and if that's not possible in any way then I'll use secondary such as images or videos to create whatever else needed.
Most of this primary research was done in one day, this being said it is basically everything I need as of now. If I need more then I will attempt to book another outing with the team or go by myself for future references. This has taught me that it takes seconds to find proper research rather than flying through Google to find the exact image you want. Allowing for better time consumption and also an idea of scale you want.





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