My final thoughts on this project as I'm readying to hand in are 3 things, I've learnt more than I have ever in this project than I did during my previously 2 years of being here. The process of creating and making environments and filling them with assets to a point it can be used in a game and finally how to plan out time so that I don't miss anything and get everything done. I'd say overall this project was a huge success and a big milestone in terms of my career. Not only do I enjoy creating 3D environments more I understand it all a whole lot better and have the ability to help others no as well. In terms of things I've lost of didn't understand such as vegetation I took it upon myself to create something which requires it and now I feel confident in the fact I can create vegetation through many different processes.
The next step for me is to apply for jobs in the industry and get my portfolio out there and this project was a big step towards that direction. I believe this worked out really well for me and as you can see from the blog posts I've learnt a lot in terms of functionality and performance optimization therefore I believe I'm ready to make a more intense scene given the time and programs. Although I believe that this project wasn't too long thinking about what other artists can create in the same time means I need to step up my game in terms of making things in time and making them look professional meaning there is still a lot more to learn but this is a massive step in the right direction.
I'm ready to move onto the next project after hand in and for that I'm going to challenge myself again learning more and more till I get to the point that I'm industry ready.
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