During the Easter break, aside from taking a minor BREAK seeing as that is what this time is for I managed to get a lot done. During this time I managed to get a great understanding of how Substance Designer works alongside the actual texture itself. This meaning that I can no create anything I wish in substance given enough time. The only thing being is most things take me a little while to get done but that will change overtime with experience. Some examples below of what I've been working on over the past weeks. The two images below are for a 12m x 12m squared floor tile in UE4 for our game, something that stands out not using height maps as it's too expensive for video memory but instead using colors to bring out the 3D image. This may look 3D looking down at it but it's actually a 2D flat square.
Aside from these two, I then went and created many variations of tiles that can be used in game for our floor pattern. It is basic so that we can vector paint over it. After doing that we can add detail in to the point that it looks realistic enough for a player to not have to pay attention to it.


After getting these done, I decided to try and create my own grunge maps to be able to be drawn in as detail. Using this method I added a gradient map for now just to see the sorts of colors I want to add in to give off the decayed effect. Maybe less brighter colors but you get the idea of what I'm going for. Moving on from this I now need to get my prop pack textured and game ready.

This means I'm going to have to spend most of my Easter creating this pack as well as a High-Low poly work flow with cages on all of them. The reasoning for this is because I want full detail on these props but also so the UV layout doesn't overlap each other during the baking stages. Shown below is half of the pack. This was done both during the first week of Easter alongside the referral and a little before. The next two weeks I'll spend cleaning it up and polishing off the textures ready to be put into engine.

Aside from this, I said to the team do what you can because we have a lot to do but remember to take some time off for themselves (I'm hoping they do). As team leader I've convinced Dervis and Regan to do the referral in the same week as me to manage time well. Other than this I will be taking most of Easter off due to needing the break as well as I'm going to be overworking when we return.
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