Today we were set a brief, something to see how we are getting on. The brief contained a video game character which needed to be created, 1500 Tri-count along with a maximum of 512x512 pixel texture map. Knowing this was going to be very low resolution I set off with a idea of cel-shaded or just simple coloring ideas. The idea behind the limitations was something simplistic but allowed for many different variations. I went along with the idea of a mimic chest. It was one of the first things that came to mind as I'd seen it very LP in the game Banjo Kazooie.
The initial model came out at a count of 1336 Tris, which to me was the perfect amount for both the level of detail needed but also for the UV and texturing to be easy enough. The picture shown below is of the model itself front and back which shows how basic yet effective it is.
Having such a low budget allowance on everything including the texturing was going to be hard, the UV itself was easy enough for me to complete. I chose to only leave the model in Maya and the Final render in this blog post as the other components are necessary for the marker/marquee. I believe the product ended up being exactly what I wanted and done to the best of my ability (for the time it was at/beginner level).
I believe the art project turned out well and if I was to do it again it wouldn't be as much of a challenge. It taught me a lot and happy with everything.
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