My self evaluation
Personally over the course of the 8 weeks and the three projects we had to have completed I believe I finished at a reasonable time. If you asked me before-hand whether I'd be able to get it done I would of probably said no due to not being much of a 2D artist but more of a 3D artist and game developer.
With the outcome of each of these projects, I believe that it was a brilliant success after the short period of time we had. Especially as my Photoshop skills and 2D skills were very limited at the time. I had previously used all of the programmes used to create these concepts, including 'ZBrush' which is a 3D programme that I made, rendered into 'Keyshot' and then turned into 2D models. In doing this is helped me build a more structured 2D image and allowed for me to use my common skills on Photoshop of shading, colouring and even air-brushing to make the images look as good as they have.
If I was to do anything different or even something to change what the outcome was, I would defiantly try to organise my time a LOT more. This is something I'm going to attempt to work on in the next project as I've realised that being slightly behind is never a good thing. The reasoning this is so big for me is because it didn't allow me to get all of my ideas down and illustrate all of my ideas forcing me to move forward. Although this is a negative on this part of the project it will allow me to recognise it for the next projects and push me to use my time more productively rather than spending my time putting detail into 3D models that I am going to use merely as a 2D image. This was one of the main reasons I fell behind.
Overall I believe it went well, all of my images, iterations and model sheets helped me to reach my final goal which was the initial idea behind this project seeing as it's concept art. At least that's what I believe concept art is about, giving ideas and allowing people to see your understanding of certain things.
http://jamesallengame.blogspot.co.uk/



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