Concept Jewelry - My steps towards a final idea(s)
So my idea behind jewelry is something that improves the look of a human. Something that allows the person to be happy with themselves. This was something that I wished to accomplish in this task because it relates to today's society.These were my initial ideas that I will take you through one by one to show you how I came up with the initial idea and how it could improve the look/feel of people. I've numbered the images so I could easily relate them below.
1. I believed this one to be the so called 'worst' out of the lot just because I didn't really follow my own rules to a degree. I wanted to create a 'super coin' which is a coin that can replace all the coins in today's world and make money a minuscule problem, using these to trade which allowed for cash flow. This coin would transfer the worlds currency into a simple one coin currency, good for any game just like 'Fallout' having their bottle cap trade system.
2. The second one I chose was very basic and I based it around the real life necklaces you see today. This one being bejeweled allowed for it to attract peoples eyes and also be claimed in a game as a 'collectible' as it's main purpose but also can be transferred into some level of 'gear' something the user can equip to enhance their character. This being related to any dungeon crawler game (with the necklace being a item you can wear) or even something along the lines of 'Call Of Duty' with the collectible side of things. Again this is something that can make a user happy because of either stat boosts, a collectible or even just a sense of a step towards completing the game.
3. The crown was something that I believed to resemble a higher power, a high society or even a kingdom ruler. The reason I chose something alone this line is because of its power in society today especially in the UK as we have rulers that use this as a symbol of authenticity. The reason I wanted to use this in a game format was upon completing a game this would be the product you're presented with to prove you've completed it and also as a way of having the AI (Artificial intelligence) know that you're their ruler and that you control them. This being resembled to a game like 'Fable'.
4. I came up with this idea of a symbol or a multi-purpose jewel that allowed the player to equip it to a piece of armor to allow for a 'stat boost' and also to add an more detail appearance to the player. This would allow for minor detail but just like the 'Dibalo' games these jewels were something that was necessary to progress through the game adding certain effects to the players stats. The other idea I had for it would be to have it attached to a crown or a staff to resemble some level of ranking, this being taken from the old Roman centurions using a 'Golden Eagle' on a staff to represent their rank.
5. This one again I slightly came away from the idea of improving a persons appearance which made me unsure whether I should leave it in. This was merely a simple bell which allowed the player to ring it and call in for backup if they were in trouble. This being an idea brought through the game 'World of Warcraft' having it so you can call for assistance when needed using the item. The other factor again I had for this item was to be a collectible because I don't imagine jewelry to be very useful in most games, especially the FPS franchise (First person shooter).
6. This one was the one I picked out of the lot to be something unique and something I wished to develop further, hence why I left it last to be shown. The reason I like this so much is that there was hundreds of different ideas and concepts that I had for it immediately. My first idea was something very basic in-which you used the hat as a sort of telescope using the third eye above the headpiece to see into the distance. This wasn't something that I was going to do because it wasn't unique enough, so I moved on my next concept of it. The second idea I had for it was for it to play in emotion with the character, in certain situations it would cry if the player was upset, be angry when the player is and hold the emotion in a theatrical way so you'd notice it. This was a idea I used to create the next concept but not my final as my ideas changed as I was drawing this out in detail. This also is slightly staying to my original roots of having it improve a persons morality and making them look better, but also to make them more unique in their own way.
These two were the finalized ideas that I came out with. As you can see the concept to the right is similar to number 6 from my previous workings but enhanced in the ways of drawing it out and the size of the head dress. The concept to the left was something that allowed me to come up with my final idea, although it didn't have much to do with the sort of jewelry I was aiming for I thought I'd leave it in because it allowed me to conjure up my final piece. The idea behind it was to allow for the user to plug the item into the characters body to enhance the characters purpose, story and also stats. Making all 3 of the points made me want to continue this further. The picture to the left was something that I designed for a initial idea for the jewelry but decided against because I wished to concentrate on something higher up the body something the player would have to interact with, so again progressing the the head dress.
Here are my final pieces put together, colored and also made into 3D to give a perspective of how it works and how the concept sits on the player. The idea was to have the tassels falling behind the jewel to stab into the players spin, take over his nervous system and allowed him to use it to see out of the third eye. I changed over some of the initial styling of the 2D image because I believe it didn't fit quiet as well, such as the eye being blue I changed it to a open eyelid being red mixed with blue to add a humanistic feel. The color of the actual image itself adding the background color to the head dress instead of it being a 'steel' type color. Not only that having two main veins which controlled the eye to link with the eye and the tassels.
The idea behind this was to create a prince/king styled theme which showed royalty or even a high ranking. The reason I chose this was because of its unique ability to stand out from a crowd, especially with the eye being in such detail. I believe this was the best choice out of all of my concepts because of its ability to be changed and the concept of it to be changed. I wouldn't have chose any other styled head dress because this is very open to interpretation but also when described on how it works it allows for people to get a easy understanding.
These are some more silhouettes that I made, these didn't quiet hit the mark but you can see how they allowed for me to come up with the final concept.






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